Putneg |

18 days ago

Hello everyone.
I'd like to see an energy-saving mode that would result in a 10% slower build-up of fatigue and a drop in overall NG of around 10% during matches.
Sometimes there's a big difference in level between teams, so some managers could switch to energy-saving mode. This can go either way when there's a big score gap early on in the match. This is to protect players from injury, but it can also be a gamble that allows the team in trouble to get back into the match if the leading team saves. Perhaps like the other tactical options in light for 10% and normal for 20%...
This would also add another notion to the tactical dimension


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Nicularo |

18 days ago

I think it's a great idea, especially as it's realistic


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hazard14 |

18 days ago

You'd have a lot of trouble putting that in place with the possible drift.
At that point I'd put all my youngsters on energy saving and have them play every day with 10 endu.
We'll end up with full 99ng teams, no thanks....
After that, if Aymeric finds a way to avoid that, why not?


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Nims57 |

18 days ago

hazard14: Justement tu aurai beaucoup de difficulté à mettre cela en place avec les dérive possibles.
A ce moment là je met tout mes jeunes en économie d énergie et je les fait jouer tout les jours avec 10 en endu.
On retrouvera des équipes full 99ng non merci....
Après si aymeric trouve un moyen pour éviter cela pourquoi pas.

It's an interesting comment, but if this system sees the light of day to avoid this kind of drift, why not also limit XP gain when players are in "energy saving" mode, but I think that's a lot of things to put in place.
But the basic idea is worth thinking about, I think, to see how we can make it possible.


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Nicularo |

18 days ago

hazard14: Justement tu aurai beaucoup de difficulté à mettre cela en place avec les dérive possibles.
A ce moment là je met tout mes jeunes en économie d énergie et je les fait jouer tout les jours avec 10 en endu.
On retrouvera des équipes full 99ng non merci....
Après si aymeric trouve un moyen pour éviter cela pourquoi pas.

The author of the post talks about a 10% reduction.
Instead of spending 50% of physics, for example, in energy-saving mode over the duration of an entire match, a player will spend 45% of physics... it's a small difference. And there's no way you can play every day with 10 bodyweight. It's not with 5% more physics that we'll see 99s everywhere


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Putneg |

18 days ago

hazard14: Justement tu aurai beaucoup de difficulté à mettre cela en place avec les dérive possibles.
A ce moment là je met tout mes jeunes en économie d énergie et je les fait jouer tout les jours avec 10 en endu.
On retrouvera des équipes full 99ng non merci....
Après si aymeric trouve un moyen pour éviter cela pourquoi pas.

It's true that training can slightly increase the number of matches with a young team that has less training. But yes, in a minimal way before the risk of injury, your player with a minimal recovery on 10 of endu can be injured in the following match and you lose a little what you would have gained. I don't think it's that much of an imbalance in training. It's more for teams that play one ie, ldc, cup, championship after another.
For teams with a small squad too.
It can help avoid unnecessary injuries and add realism to match management.


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myforsans |

17 days ago

Given the way the appearance of injuries is (or at least seems to be) set up, I'm not sure what injuries have to do with a possible future energy-saving mode*

Also, before talking about a possible new mode, can anyone give us a comprehensive and, above all, clear picture of the current impact of normal, aggressive and very aggressive modes?


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Magpie |

17 days ago

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Nicularo |

17 days ago

Magpie: #forum?topic=164648

Cordialement

Aymeric's answer is clear!
Thanks Magpie


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Zeus |

17 days ago

Yes, and he's right


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